Sunday, September 26, 2010

Sunday Update

Good news, everyone! Through our power's combined, we have achieved a cel shader that is all kinds of awesome. Pictures of that will come later and you can probably catch them first in Matt's blog

More good news, everyone! I have begun importing models from Maya into the UDK and the scale of the buildings seems correct. The simple ramp shader I had tested also works fine on the models. However, some faces appear invisible in the UDK, so that still needs work. This probably means some remodeling needs to be done. Also, none, and I mean NONE of my Maya models have centered pivots nor are they at the origin point, so I have been correcting that. Pictures and images to come. 

No comments:

Post a Comment