So if you haven't checked out
Matt's blog already, you should. You can find a link to it at the bottom of all my posts from now on.
Moving along with the project at hand, here are some images from models I created for this project during the summer. Granted, the project was not this one exactly, but it served to establish the theme and context for it. Concept art for my project was done by
Wirt Salthouse.
All models were done in Maya 2010 with a Ramp Shader and Toon Line. Without the Toon Line the models get a painterly effect that I also like. We will try to incorporate a shader like this to our level in Unreal.
MATT'S BLOG
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