I have said that I want the final product to be done in cel shading. In Maya, this is a very easy thing to do, in Unreal, not so much. Matt and I looked at various tutorials on the internet and none proved to be very useful. The best one we got was on how to get the Team Fortress 2 shader. However, I was relentless and, in an incredible struck of luck, actually looked through a text book from one of my classes, Mastering the Unreal Engine vol 2. There is almost an entire chapter on how to make a toon shader in the UDK.
So never having done any materials in UDK before, here I post the results of my experiment.
Not too shabby, eh? Ok, now I must get to modeling. Check out Matt's blog to see his example trap
here.
MATT'S BLOG
YAY
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