Tuesday, October 26, 2010

Textures

We still dont have the post-processing material that we need for the cel-shaded effect, so we are taking a plan B approach and doing hand painted textures on the buildings.





1 comment:

  1. I think you may need to use tiling textures or it is going to look fuzzy, stretching a single texture across an entire building like that. Also, bake an AO pass.

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