So we just had midterm reviews and we are technically on schedule, but facing the wrong direction. Let me explain.
In our schedule, we set as a goal to have the level doc, art bible and style guide ready by midterms; and the level doc was not ready. Also Matt had to reinstall Windows on his computer and forgot to back up his udk files, which means we lost the boiler explosion and mock-up level. We still do have the boiler models, so the explosion sequence is no problem to get back. The level, however, must be re-made and presented on Thursday. Both the Level Doc and mock up were Matt's responsibility, but now I have taken over the Doc so that he can focus on making the mock-up and fine tuning for its first play test next week. Originally, textures for unique buildings were supposed to be done by next week, but they will be pushed back and the playable level goal will be pushed up in its place. This gives me more time to work on UVs and textures and make any corrections to map scale or lay out.
On other news, the Church model is now UVed. The House modules will soon be done too and last I knew before this post, Matt was almost done with the Power Plant UVs. The Factory, Town Hall and Jail still need to be UVed.
We might also might have found our holy grail in a freshman that kicks ass as an artist in modeling, texturing and scripting in Unreal. He just so happens to have created a post processing material that is very much exactly what we need and have been trying to achieve. Matt is talking to him to reach a collaboration agreement. Check out his portfolio "here" (later, not now, because it is not a link yet).
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